Shuriken air support
Pond builds an Aircraft Plant by 3:52 and goes air instead of boosting, using drops of Hephaestus to ferry Shurikens and Valiants to the front from around 4:39 to support the push in the middle.
Usually goes air (86%)
#air #push · 14 distinct matches · 6 players · 5% of Cortex Pond games · team won 64% of 14 · Recently observed
T1 air support from 4:47 · 9% of role by thenFrom the Aircraft Plant. Only 9% of Pond games have it by then; others who build it get it around 4:55
Aircraft Plant in 100%15% of all Pond games by then
Heavy transport in 93%11% of all Pond games by then
Shuriken in 71%4% of all Pond games by then
Valiant in 71%6% of all Pond games by then
Where those units first fight, in 14 games with kill data: in the middle 86%, on their own side 14%.
Then transitions into valiant (18% of army), grunt (9% of army).
Key timing: Aircraft Plant by 3:34
- Open tidals and wind, get mex up, boost eco as usual for Pond.
- Build Aircraft Plant well before the role norm.
- Get a heavy transport (Hephaestus) to drop units behind enemy lines.
- Lead with Shuriken paralyzer drones out of the Aircraft Plant.
- Add Valiant fighters and transition into T2 constructor as normal.
Phase by phase
TYPICAL OF ITS 14 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Aircraft Plant
Economy
4Mex
8Tidalfor allies
8Wind+3 vs standard
1Energy storage
Order
Aircraft Plant after 4 mex, 8 wind, 1 energy storagedone ~3:55, middle half 3:30–4:34
Some games also: tidal (36%)
The standard build makes here, this one skips: 2 tidal
By 3:37 in all: 4 mex · 8 wind (standard 5) · 1 energy storage
The example game in this phase · 25 steps
- Tidal ×6for Suicide front
- Tidal
- Tidal ×2for Front
- Mex ×3
- Wind ×4
- Energy storage
- Wind ×5
- Mex
- Wind
- Energy storage
- Con turret
- Converter ×4
- Wind ×3
- Wind
- Wind ×2
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind ×2
Aircraft Plantdone 6:11 · typical 3:55
- 2
Aircraft Plant to T1 air support
Order
T1 air support after 4 mex, 9 wind, 1 energy storage
Some games also: heavy transport (50%)
By 4:43 in all: 4 mex · 9 wind · 1 energy storage
The example game in this phase · 2 steps
- Wind
Shurikendone 6:17
- 3
T1 air support to 10:00
Economy
14Wind+11 vs standard
Builders
3 Con turret +3 vs standard
Army
12 Shuriken +12 vs standard
4 Valiant +4 vs standard
1 Light transport
Some games also: converter (36%) · con aircraft (36%)
By 10:00 in all: 4 mex · 23 wind (standard 15) · 2 converter · 1 energy storage · 3 con turret (standard 0)
The example game in this phase · 43 steps
Shuriken ×8- Wind ×2
Shuriken- Wind ×2
Finch- Wind
Shuriken- Wind
Shuriken- Wind
Shuriken- Wind
Shuriken- Wind
Shuriken ×2
Guard- Wind
Shuriken- Con turret
Guard ×2
Shuriken ×3
Guard
Valiant
Guard
Valiant ×2
Guard
Valiant ×2
Guard
Valiant ×5
T2 mex ×2done 11:04 · typical 8:54
Finch
Valiant
T2 mex
Valiant
Naval Radar / Sonar Tower
Valiant
Anti-nukedone 14:23
Valiant- Con turret
Valiant
T2 mex
Naval Radar / Sonar Tower
Valiant ×11
Counts are medians over the build's games: half of them build more, half fewer. The example game is Boozha's (37 OS, 22/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:18 · in 79% of games
You get
1 T2 con bot from Techfirst at 7:01 · in 79% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
14 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 302 | 276 | 0 | 0 | 0 | 0 |
| 3:00 | 884 | 816 | 0 | 0 | 0 | 0 |
| 4:00 | 1552 | 1509 | 0 | 0 | 0 | 0 |
| 5:00 | 2222 | 2215 | 11 | 0 | 0 | 0 |
| 6:00 | 2929 | 2955 | 258 | 0 | 47 | 0 |
| 7:00 | 3664 | 3810 | 374 | 293 | 573 | 0 |
| 8:00 | 4422 | 4619 | 427 | 1063 | 1034 | 176 |
| 9:00 | 5502 | 5535 | 603 | 1545 | 1388 | 591 |
| 10:00 | 6844 | 6670 | 833 | 2171 | 1579 | 899 |
| 11:00 | 8623 | 8250 | 833 | 2666 | 2141 | 1350 |
| 12:00 | 10373 | 10156 | 887 | 3085 | 3387 | 1664 |
| 13:00 | 12079 | 12495 | 977 | 3432 | 3387 | 2143 |
| 14:00 | 13169 | 14471 | 1129 | 3820 | 3387 | 2786 |
| 15:00 | 15476 | 16851 | 1418 | 4190 | 4210 | 3392 |
Won more often than the standard build despite producing less metal by 15:00 and destroying far less enemy metal.
- + Team win rate 57% vs 52% for standard build.
- + Higher metal produced by 10:00 (7120 vs 6657).
- − Enemy metal destroyed by 15:00 far lower (1418 vs 4391).
- − Own metal lost by 15:00 higher (3798 vs 3271).
Boozha
37.1 OS · 22/09/2026
Open source match ↗5 received units · includes a constructor
1901 metal received · 109086 energy received
Typical milestones
Played most by
zeus_on_god4games of this buildBoozha3games of this buildkrtf3games of this buildRysica2games of this build[Grump]Grumpiness1game of this buildSupporting games
Pick a game to read and play it above.
Boozha22/09/2026 · 37 OS↗Boozha20/09/2026 · 36 OS↗zeus_on_god20/09/2026 · 37 OS↗zeus_on_god20/09/2026 · 37 OS↗[Grump]Grumpiness19/09/2026 · 49 OS↗Boozha16/09/2026 · 38 OS↗zeus_on_god13/09/2026 · 38 OS↗krtf12/09/2026 · 43 OS↗6 more
zeus_on_god12/09/2026 · 38 OS↗krtf11/09/2026 · 42 OS↗Rysica10/09/2026 · 40 OS↗PRO_Rerory05/09/2026 · 51 OS↗krtf04/09/2026 · 41 OS↗Rysica26/08/2026 · 42 OS↗Beyond All Reason test-31368-8379d65
Naval balance tweaks off