Liche bombers
Armada Tech (Eco) build order · Supreme Isthmus
Rushes a T1 then Advanced Aircraft Plant by 10 minutes to field Liche atomic bombers with Highwind escort around 10:00, a unique air plan for Tech that strikes toward the middle and enemy base.
Usually first T2 con to Geo (100%)
#air #push · 5 distinct matches · 2 players · 0% of Armada Tech games · team won 4 of 5 · Recently observed
T2 air bombers from 10:03 · 1% of role by thenFrom the Advanced Aircraft Plant. Only 1% of Tech games have it by then; others who build it get it around 13:01
Advanced Aircraft Plant in 100%2% of all Tech games by then
Aircraft Plant in 100%8% of all Tech games by then
Oracle in 100%1% of all Tech games by then
Highwind in 80%1% of all Tech games by then
Where those units first fight, in 5 games with kill data: in the middle 60%, on their own side 40%.
Those units destroy a typical 4,320 metal of enemy units by 15:00.
Then transitions into Highwind (26% of army), anti-nuke (18% of army).
Key timing: Advanced Aircraft Plant by 9:35
- Open standard mex and wind, drop a Bot Lab for early cons.
- Push Advanced Bot Lab and Advanced Metal Extractor as usual for team.
- Build an Aircraft Plant instead of pure ground T2 supply.
- Queue Advanced Aircraft Plant right after the T1 plant.
- Pump Liche bombers with Highwind and Oracle escort, then keep scaling eco.
Phase by phase
TYPICAL OF ITS 5 GAMES · AGAINST STANDARD TECHFollow the example game's first 11:03 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
5Wind
Order
Bot Lab after 3 mex, 5 winddone ~1:20, middle half 1:15–1:34
Some games also: energy storage (40%)
By 1:03 in all: 3 mex · 5 wind
The example game in this phase · 5 steps
- Mex ×3
- Wind ×4
- Energy storage
- Wind
Bot Labdone 1:34 · typical 1:20
- 2
Bot Lab to Advanced Bot Lab
Economy
1Mex
7Wind
1Energy storage
Order
Advanced Bot Lab after 4 mex, 12 wind, 3 con turretdone ~4:03, middle half 3:56–4:07
Builders
3 Con turret
3 Lazarus
1 Con bot
1 Con bot for allies
Some games also: converter (40%)
By 3:15 in all: 4 mex · 11 wind · 1 energy storage · 3 con turret
The example game in this phase · 13 steps
Con botfor Air- Wind
Lazarus ×2
Con bot- Wind
- Mex
Lazarus- Wind
- Con turret
- Wind
- Con turret ×2
- Wind ×2
Con bot ×2
- 3
Advanced Bot Lab to 5:00
Builders
2 T2 con bot for allies
Army
1 Fatboy for allies
Some games also: converter (40%) · wind (40%)
The standard build makes here, this one skips: 3 wind
By 5:00 in all: 4 mex · 19 wind · 2 converter · 1 energy storage · 3 con turret
The example game in this phase · 24 steps
Con bot- Converter ×2
- Wind
- Converter ×2
- Wind
- Converter
- Wind
- Converter
- Wind
- Con turret
- Converter ×3
- Wind
- Converter
- Wind
- Converter
- Wind ×6
- Converter
- Wind ×12
- Converter
- Wind ×3
- Converter
- Wind
- Converter
- Wind
- 4
5:00 to Aircraft Plant
Economy
33Wind
8Converter+5 vs standard
1Metal storage
1Energy storage
Order
Aircraft Plant after 65 wind, 10 converter, 7 con turretdone ~9:26, middle half 9:01–9:29
Builders
4 Con turret +4 vs standard
8 Butler +2 vs standard
3 T2 con bot for allies
Some games also: Butler for allies (40%)
By 9:16 in all: 4 mex · 65 wind (standard 43) · 10 converter (standard 5) · 2 energy storage · 1 metal storage · 7 con turret (standard 3)
The example game in this phase · 41 steps
- Wind
- Con turretfor Geo
- Converter
- Wind
- Converter
- Wind
- Converter
- Wind
- Converter
- Con turret
- Converter ×2
- Wind
- Converter
- Wind
- Con turret
- Converter
- Wind
- Converter
- Wind ×3
- Converter
- Wind ×4
- Converter
- Wind ×2
- Energy storage
- Converter
- Con turret
T2 mexdone 6:27 · typical 5:20- Converter
- Wind ×3
- Converter
T2 mex- Wind ×2
T2 mex- Wind ×3
- Converter
- Wind
- Converter ×2
- Wind
T2 mex- Wind ×3
Aircraft Plantdone 7:51 · typical 9:26
- 5
Aircraft Plant to T2 air bombers
Economy
21Wind
4Converter+2 vs standard
Order
Advanced Aircraft Plant after 75 wind, 12 converter, 9 con turret
T2 air bombers after 88 wind, 14 converter, 9 con turretdone ~10:44, middle half 10:13–10:54
Builders
1 Con aircraft
Some games also: con turret (40%) · scout plane (40%)
By 10:03 in all: 4 mex · 88 wind (standard 60) · 14 converter (standard 8) · 2 energy storage · 1 metal storage · 9 con turret (standard 3)
The example game in this phase · 66 steps
- Wind ×3
Scout plane- Wind ×4
Scout plane- Wind ×3
Scout plane- Wind ×3
Scout plane- Wind
Con aircraftfor Geo- Wind ×3
Con aircraftfor Geo- Wind
Advanced Aircraft Plantdone 9:00 · typical 10:02
Con aircraft- Wind ×3
Lichedone 9:45 · typical 10:44- Wind ×7
Oracle- Wind
Oracle- Wind
Abductor- Wind ×2
- Con turret
Highwind ×3- Wind
Highwind- Con turret
Highwind ×2- Con turret
Highwind- Wind
Highwind- Wind ×2
Highwind- Wind ×3
Highwind- Wind
Abductor- Wind ×5
Abductor- Wind ×16
T2 con aircraftfor Geo- Wind
- Metal storage
- Wind ×2
Cloakable Fusion Reactordone 13:48- Con turret ×2
- Con turretfor Geo
- Con turret ×2
Fusiondone 14:38 · typical 13:54- Wind
- Con turret
T2 mexfor Geo- Con turret
T2 con aircraft- Wind ×3
Fusion- Wind ×7
Aircraft Plantdone 14:44- T2 converter
- Wind
Con aircraft
Anti-nukenot finished by 15:00- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (44 OS, 05/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Con bot to Airfirst at 2:45 · in 100% of games
5 T2 con bot to Geo or Air or Pondfirst at 4:20 · in 80% of games
1 Fatboy to Pondfirst at 4:28 · in 60% of games
2 Butler to Geo seafirst at 7:44 · in 40% of games
You get
1 Light transport from Airfirst at 3:49 · in 80% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard tech
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
5 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard tech | Enemy metal destroyed: This build | Enemy metal destroyed: Standard tech | Own metal lost: This build | Own metal lost: Standard tech |
|---|---|---|---|---|---|---|
| 1:00 | 384 | 383 | 0 | 0 | 0 | 0 |
| 2:00 | 918 | 915 | 0 | 0 | 0 | 0 |
| 3:00 | 1750 | 1641 | 0 | 0 | 0 | 0 |
| 4:00 | 3184 | 3155 | 0 | 0 | 0 | 0 |
| 5:00 | 4880 | 4865 | 0 | 0 | 0 | 0 |
| 6:00 | 5769 | 5808 | 0 | 0 | 0 | 0 |
| 7:00 | 7321 | 7230 | 0 | 0 | 0 | 0 |
| 8:00 | 9222 | 9097 | 0 | 0 | 0 | 0 |
| 9:00 | 12464 | 11248 | 0 | 0 | 0 | 0 |
| 10:00 | 17392 | 13584 | 0 | 0 | 0 | 0 |
| 11:00 | 20316 | 16433 | 760 | 0 | 0 | 0 |
| 12:00 | 23196 | 20006 | 2850 | 0 | 700 | 0 |
| 13:00 | 27881 | 23753 | 2850 | 0 | 900 | 0 |
| 14:00 | 30202 | 27556 | 4770 | 79 | 2500 | 99 |
| 15:00 | 36278 | 31667 | 4770 | 309 | 2900 | 229 |
Won more often than the standard build and produced far more metal by 15:00, but traded that for much higher own losses once the bombers engaged.
- + Destroyed 4770 enemy metal by 15:00 vs 400 for standard build.
- + Metal production reached 17392 by 10:00 vs 13553 standard.
- − Own metal lost jumped to 1940 by 15:00 vs 260 standard.
- − Delays the role's usual T2 ground supply, only 1% of role games go air this early.
UsurpeR
43.9 OS · 05/10/2026
Open source match ↗2 received units · includes a constructor
4213 metal received · 94144 energy received
Typical milestones
Played most by
UsurpeR3games of this buildSyphos2games of this buildSupporting games
Pick a game to read and play it above.
UsurpeR05/10/2026 · 44 OS↗UsurpeR14/09/2026 · 47 OS↗UsurpeR23/08/2026 · 52 OS↗Syphos15/08/2026 · 42 OS↗Syphos06/08/2026 · 47 OS↗Supreme Isthmus v2.1Beyond All Reason test-31479-433a460
Naval balance tweaks on