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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Same lab-first opening as standard, but adds a Gauntlet from around 4:08 to anchor the middle with area defence before transitioning normally.

#defence · 100 distinct matches · 33 players · 5% of Armada Suicide front games · team won 50% of 105 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:55 · 8% of role by thenOnly 8% of Suicide front games have it by then; others who build it get it around 9:09

Where those units first fight, in 101 games with kill data: in the middle 100%.

Those units destroy a typical 1,256 metal of enemy units by 15:00.

Then transitions into rocketeer (17% of army), Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 4:08

  1. Open Bot Lab then grab mexes and wind, get sentries out for early raid.
  2. Keep making sentries and hold middle, denying leaks with cheap bots.
  3. Commit to a Gauntlet to anchor the line with area artillery.
  4. Mix in Rocketeer and Rattlesnake to hold middle rather than push in.
  5. Transition to T2 constructor once the line is stable.

Phase by phase

TYPICAL OF ITS 100 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:20, middle half 0:20–0:33

    Some games also: mex (40%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 4 winddone ~5:23, middle half 4:33–5:48
    Builders
    • Construction Bot3 Con bot
    • Lazarus1 Lazarus
    Army
    • Sentry3 Sentry
    • Beamer2 Beamer +2 vs standard
    • Rocketeer8 Rocketeer −4 vs standard
    • Tick1 Tick
    • Centurion1 Centurion
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (33%) · con turret (31%)

    By 3:55 in all: 5 mex · 4 wind

    The example game in this phase · 32 steps
    1. PawnPawn
    2. Mex
    3. PawnPawn
    4. Mex
    5. Wind ×2
    6. Construction BotCon bot
    7. SentrySentry
    8. Mex
    9. Construction BotCon bot
    10. CenturionCenturion
    11. Mex
    12. LazarusLazarus
    13. Construction BotCon bot
    14. SentrySentry
    15. RocketeerRocketeer ×2
    16. SentrySentry
    17. RocketeerRocketeer
    18. TickTick
    19. SentrySentry
    20. TickTick
    21. RocketeerRocketeer ×2
    22. Mex
    23. RocketeerRocketeer
    24. SentrySentry
    25. Radar TowerRadar Tower
    26. Mex
    27. RocketeerRocketeer
    28. OverwatchOverwatch
    29. RocketeerRocketeer ×2
    30. Wind
    31. RocketeerRocketeer
    32. GauntletGauntletdone 5:28 · typical 5:23
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine18Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer3 Rocketeer −11 vs standard
    Other
    • Dragon's Teeth5 Dragon's Teeth +5 vs standard

    Some games also: tick (44%) · con bot (43%) · converter (40%) · Gauntlet (40%) · Sneaky Pete (37%)

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 6 mex · 24 wind · 1 energy storage · 4 con turret

    The example game in this phase · 94 steps
    1. Wind ×2
    2. Radar TowerRadar Tower
    3. Wind ×3
    4. RocketeerRocketeer
    5. Wind ×2
    6. PawnPawn ×2
    7. Wind
    8. BeamerBeamer
    9. PawnPawn
    10. Wind
    11. BeamerBeamer
    12. PawnPawn
    13. Wind
    14. BeamerBeamer
    15. Mex
    16. Radar TowerRadar Tower
    17. Mex ×2
    18. Bot LabBot Labdone 7:49
    19. Wind
    20. Energy storage
    21. Con turret
    22. Wind ×3
    23. TickTick
    24. Wind
    25. TickTick
    26. Dragon's TeethDragon's Teeth
    27. TickTick
    28. Dragon's TeethDragon's Teeth ×2
    29. TickTick
    30. Dragon's TeethDragon's Teeth ×2
    31. Wind
    32. TickTick ×2
    33. Dragon's TeethDragon's Teeth ×2
    34. TickTick
    35. Dragon's TeethDragon's Teeth
    36. TickTick
    37. Dragon's TeethDragon's Teeth
    38. TickTick
    39. Wind
    40. TickTick ×2
    41. PawnPawn
    42. Wind
    43. PawnPawn ×2
    44. BeamerBeamer
    45. PawnPawn ×2
    46. BeamerBeamer
    47. PawnPawn
    48. Advanced Metal ExtractorT2 mexdone 11:09 · typical 9:36
    49. PawnPawn ×6
    50. Converter
    51. PawnPawn
    52. Converter
    53. PawnPawn
    54. Converter
    55. PawnPawn
    56. Converter ×3
    57. PawnPawn ×2
    58. Con turret
    59. Advanced Metal ExtractorT2 mex
    60. PawnPawn ×2
    61. Wind ×2
    62. PawnPawn
    63. Wind ×6
    64. PawnPawn
    65. Wind ×5
    66. PawnPawn
    67. Wind ×2
    68. PawnPawn
    69. Advanced Metal ExtractorT2 mex
    70. Wind ×2
    71. PawnPawn
    72. Wind ×4
    73. PawnPawn
    74. Wind ×4
    75. PawnPawn
    76. Wind ×3
    77. PawnPawn
    78. Wind ×3
    79. BeamerBeamer
    80. Wind ×6
    81. Converter
    82. Wind ×2
    83. Converter
    84. Wind
    85. Con turret
    86. Converter ×2
    87. Fusion ReactorFusionnot finished by 15:00
    88. BeamerBeamer
    89. Con turret
    90. Converter
    91. Con turret
    92. Converter
    93. BeamerBeamer
    94. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is PlatinumBlonde's (60 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:32 · in 69% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

105 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002262260000
2:008798880000
3:0019862050130179106106
4:0031393161475658313496
5:004346424390314128151026
6:00546454331348229713061789
7:00661566702317317522502710
8:00787879203111402929843619
9:00915793174050478937444495
10:0010938106974999542243395316
11:0012674122655581589950556054
12:0014780141146007649057856830
13:0016696162306772700970097536
14:0019212181147541768075838373
15:0020756204667948831687319249
WHAT THE NUMBERS SAY

Won less often than the standard build and destroyed less enemy metal despite similar production, a defensive line that trades tempo for metal saved.

  • + Own metal lost by 15:00 lower (8980 vs 9208)
  • + Metal produced by 15:00 slightly ahead (20254 vs 19882)
  • − Team win rate well below standard (46% vs 58%)
  • − Enemy metal destroyed by 15:00 much lower (7767 vs 8172)
THE EXAMPLE YOU ARE READING

PlatinumBlonde

59.9 OS · 29/09/2026

Open source match ↗

11 received units · includes a constructor
225 metal received · 22248 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:20Middle 50%: 0:20–0:33 · n=105
Gauntlet5:23Middle 50%: 4:33–5:48 · n=96
Advanced Metal Extractor9:36Middle 50%: 8:45–10:30 · n=83

Played most by

_X_25games of this buildImmort9games of this buildSoliloqueur8games of this buildTrapCaT7games of this buildPlatinumBlonde6games of this build