SUPREME ISTHMUS / 8 VS 8

Know your ground.
Build your advantage.

Openings found in real games.
Follow the sequence. Understand the role.
Find your next first move.

THE OPENING BOOK

Builds from the battlefield09

MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
TechEconomy first#eco#t2#team support

Standard tech

Standard Tech play: rush T2 factory and constructor by ~4:15-4:33, upgrade the first mexes to advanced, and hand off constructors and army to Geo and allies while scaling eco over the game.

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor

OPENINGMetal Extractor ×3×3→Wind Turbine ×8×8→Energy Storage→Bot Lab→Construction Turret→Metal Extractor→Construction Turret→Wind Turbine ×2×2

59% of Armada Tech games · team won 53% of 793 · Then: anti-nuke, Platypus, anti-nuke · Last seen 25 Sept

681MATCHES101 players
02
GeoEconomy first#eco#t2

Standard geo

Standard Geo economy-first play: geothermal by 3:26, T2 constructor by 4:55, advanced geothermal and vehicle plant around 7:07, transitioning into Starlight and T1 vehicles for front while supplying allies with cons and Lazarus.

Bot Lab → Geothermal Powerplant → Advanced Metal Extractor → Advanced Geothermal Powerplant

OPENINGMetal Extractor ×2×2→Wind Turbine ×3×3→Bot Lab→Wind Turbine ×4×4→Metal Extractor ×2×2→Energy Storage→Geothermal Powerplant→Construction Turret ×2×2

58% of Armada Geo games · team won 55% of 745 · Then: Starlight, Jaguar, blitz · Last seen 25 Sept

660MATCHES107 players
03
TechArmadaEconomy first#nuke#t2#team support

Nuke rush

After the usual T2 rush, Tech commits early to an Armageddon nuke silo from around 10:24, well ahead of the norm, aiming it at the enemy base while still supplying T2 to the team.

Armageddon from 10:24 · 7% of role by then

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor → Armageddon

OPENINGMetal Extractor ×3×3→Wind Turbine ×3×3→Bot Lab→Wind Turbine ×4×4→Construction Turret ×2×2→Metal Extractor→Wind Turbine ×5×5→Energy Storage

7% of Armada Tech games · team won 66% of 97 · Last seen 25 Sept

96MATCHES36 players
04
TechArmadaEconomy first#eco#t2

Fast fusion

Tech pushes a Fusion Reactor much earlier than normal (from 8:50 instead of ~12:11) to accelerate its own and the team's energy income, while still funneling T2 constructors to Geo.

Fusion Reactor from 8:50 · 13% of role by then

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor → Fusion Reactor

OPENINGMetal Extractor ×3×3→Wind Turbine ×3×3→Bot Lab→Wind Turbine ×4×4→Metal Extractor→Wind Turbine→Construction Turret ×2×2→Energy Storage

6% of Armada Tech games · team won 66% of 77 · Then: anti-nuke, Armageddon, Platypus · Last seen 25 Sept

76MATCHES28 players
05
GeoArmadaEconomy first#artillery#t2#push

Mauser artillery

Geo skips straight to an Advanced Vehicle Plant and fields Mauser artillery from 5:57, much earlier than the role's usual T2 timeline, sometimes with Umbra jammer support, pushing into the middle and occasionally the enemy base.

T2 vehicle artillery from 5:57 · 3% of role by thenAdvanced Vehicle Plant in 71%Vehicle Plant in 71%Jammer in 45%

Bot Lab → Geothermal Powerplant → Vehicle Plant → Advanced Vehicle Plant

OPENINGMetal Extractor ×3×3→Wind Turbine ×2×2→Bot Lab→Construction Turret→Energy Storage→Metal Extractor→Geothermal Powerplant→Construction Turret

4% of Armada Geo games · team won 57% of 49 · Then: Jaguar, Starlight · Last seen 25 Sept

48MATCHES22 players
06
TechArmadaEconomy first#t2

Sharpshooter snipers

Tech adds early T2 Sharpshooter snipers around 8:09-8:52 alongside its usual T2 supply role to support the front.

T2 bot snipers from 8:09 · 7% of role by then

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor → Sniper bot

OPENINGMetal Extractor ×3×3→Wind Turbine ×4×4→Energy Storage→Wind Turbine ×4×4→Bot Lab→Construction Turret ×2×2→Wind Turbine ×3×3→Solar Collector ×3×3

4% of Armada Tech games · team won 24% of 51 · Then: anti-nuke · Last seen 22 Sept

50MATCHES25 players
07
GeoArmadaEconomy first#t2

Sharpshooter snipers

Geo pushes to an Advanced Bot Lab and fields Sharpshooter snipers from 8:17 with Smuggler and Welder support, but units mostly fight defensively on the team's own side rather than advancing.

T2 bot snipers from 8:17 · 3% of role by thenAdvanced Bot Lab in 100%Jammer bot in 81%Welder in 50%

Bot Lab → Geothermal Powerplant → Advanced Metal Extractor → Advanced Bot Lab

OPENINGMetal Extractor ×2×2→Solar Collector→Bot Lab→Wind Turbine ×2×2→Solar Collector→Wind Turbine ×4×4→Energy Storage→Metal Extractor

1% of Armada Geo games · team won 38% of 16 · Then: Welder, blitz · Last seen 23 Sept

16MATCHES11 players
08
PondCortexEconomy firstSIGNATURE BUILD#t2#rush#push

Tzar rush

Pond rushes straight to an Advanced Vehicle Plant by ~4:00 and pushes a Tzar with Quaker and Fury support into the enemy base from under 5 minutes, skipping the normal boost/lab phase entirely for a fast T2 assault.

T2 vehicle assault from 4:03 · 5% of role by thenAdvanced Vehicle Plant in 100%Vehicle Plant in 100%Radar vehicle in 100%

Vehicle Plant → Advanced Vehicle Plant → Tzar → Quaker

OPENINGMetal Extractor ×3×3→Wind Turbine ×4×4→Vehicle Plant→Energy Storage→Wind Turbine ×2×2→Metal Extractor→Construction Turret→Advanced Vehicle Plant

4% of Cortex Pond games · team won 91% of 11 · Then: tiger, quaker · Last seen 24 Sept

11MATCHES1 player
09
GeoLegionEconomy first#t2#air#drop

Drone plant T2

Com-blow economy that adds a Legion Drone Plant before Advanced Geothermal, using the drones and T2 vehicles (anti-air, support) to send an Aeolus drop into the enemy base by mid-game instead of just funneling T2 units to front.

Aeolus in 67%Legion Drone in 67%Flak in 67%Radar jammer in 67%

Legion Bot Lab → Geothermal Powerplant → Advanced Metal Extractor → Legion Drone Plant

OPENINGMetal Extractor ×2×2→Wind Turbine ×4×4→Legion Bot Lab→Wind Turbine ×2×2→Metal Extractor→Wind Turbine ×2×2→Metal Extractor→Wind Turbine ×2×2

15% of Legion Geo games · team won 2 of 6 · Then: Boreas, Medusa, transport · Last seen 24 Sept

6MATCHES3 players
Initial collection in progressHow builds are found ↗
01 / OBSERVE

Real games. Real sequences.

02 / RECOGNISE

Repeated openings, made readable.

03 / ADAPT

A starting point for your own game.