SUPREME ISTHMUS / 8 VS 8

Know your ground.
Build your advantage.

Openings found in real games.
Follow the sequence. Understand the role.
Find your next first move.

THE OPENING BOOK

Builds from the battlefield04

MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
GeoArmadaEconomy first#air#drop

Banshee gunships

Geo builds an early Aircraft Plant and commits to Banshee gunships from 5:10, paired with a Stork transport drop, fighting mostly in the middle instead of bringing the usual T2 land units to front.

T1 air gunships from 5:10 · 1% of role by thenAircraft Plant in 100%Light transport in 89%Banshee in 63%

Bot Lab → Geothermal Powerplant → Aircraft Plant → Advanced Metal Extractor

OPENINGMetal Extractor ×2×2→Wind Turbine ×4×4→Bot Lab→Energy Storage→Bot Lab→Metal Extractor ×3×3→Geothermal Powerplant→Construction Turret ×3×3

1% of Armada Geo games · team won 47% of 19 · Then: blitz · Last seen 23 Sept

19MATCHES5 players
02
PondCortexEconomy first#air#drop#push

Shuriken air support

Pond goes air instead of the usual ground boost, building an Aircraft Plant by ~3:30 and dropping in a transport, then sending Shuriken and Valiant to fight forward in the middle from under 5 minutes.

T1 air support from 4:39 · 10% of role by thenAircraft Plant in 100%Heavy transport in 92%Shuriken in 69%

Aircraft Plant → Advanced Metal Extractor

OPENINGTidal Generator ×9×9→Wind Turbine ×2×2→Metal Extractor ×4×4→Wind Turbine→Energy Storage→Wind Turbine→Aircraft Plant→Energy Converter ×3×3

5% of Cortex Pond games · team won 62% of 13 · Then: valiant, grunt · Last seen 22 Sept

13MATCHES6 players
03
GeoCortexEconomy first#air#drop#rush

Valiant push

Geo builds an Aircraft Plant almost immediately and uses a light transport to drop Valiant fighters and Whirlwind bombers behind enemy lines from under 4 minutes, well before any T1 lab norm timing.

T1 air fighters from 3:53 · 3% of role by thenAircraft Plant in 100%Light transport in 83%Whirlwind in 75%

Bot Lab → Geothermal Powerplant → Aircraft Plant → Advanced Metal Extractor

OPENINGMetal Extractor ×3×3→Wind Turbine ×3×3→Metal Extractor→Wind Turbine ×2×2→Bot Lab→Geothermal Powerplant→Construction Turret ×2×2→Wind Turbine

3% of Cortex Geo games · team won 83% of 12 · Then: Sumo, Arbiter · Last seen 20 Sept

12MATCHES2 players
04
GeoLegionEconomy first#t2#air#drop

Drone plant T2

Com-blow economy that adds a Legion Drone Plant before Advanced Geothermal, using the drones and T2 vehicles (anti-air, support) to send an Aeolus drop into the enemy base by mid-game instead of just funneling T2 units to front.

Aeolus in 67%Legion Drone in 67%Flak in 67%Radar jammer in 67%

Legion Bot Lab → Geothermal Powerplant → Advanced Metal Extractor → Legion Drone Plant

OPENINGMetal Extractor ×2×2→Wind Turbine ×4×4→Legion Bot Lab→Wind Turbine ×2×2→Metal Extractor→Wind Turbine ×2×2→Metal Extractor→Wind Turbine ×2×2

15% of Legion Geo games · team won 2 of 6 · Then: Boreas, Medusa, transport · Last seen 24 Sept

6MATCHES3 players
Initial collection in progressHow builds are found ↗
01 / OBSERVE

Real games. Real sequences.

02 / RECOGNISE

Repeated openings, made readable.

03 / ADAPT

A starting point for your own game.