SUPREME ISTHMUS / 8 VS 8

Know your ground.
Build your advantage.

Openings found in real games.
Follow the sequence. Understand the role.
Find your next first move.

THE OPENING BOOK

Builds from the battlefield02

MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
TechArmadaEconomy first#nuke#t2#team support

Nuke rush

After the usual T2 rush, Tech commits early to an Armageddon nuke silo from around 10:24, well ahead of the norm, aiming it at the enemy base while still supplying T2 to the team.

Armageddon from 10:24 · 7% of role by then

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor → Armageddon

OPENINGMetal Extractor ×3×3→Wind Turbine ×3×3→Bot Lab→Wind Turbine ×4×4→Construction Turret ×2×2→Metal Extractor→Wind Turbine ×5×5→Energy Storage

7% of Armada Tech games · team won 66% of 97 · Last seen 25 Sept

96MATCHES36 players
02
GeoArmadaEconomy first#nuke

Nuke rush

Geo skips the usual T2 unit supply role and commits straight to an Armageddon nuke launcher from 8:11, aiming it at the enemy base rather than sending units to front.

Armageddon from 8:11 · 1% of role by thenFusion Reactor in 50%

Bot Lab → Geothermal Powerplant → Advanced Metal Extractor → Advanced Geothermal Powerplant

OPENINGMetal Extractor ×2×2→Wind Turbine ×3×3→Metal Extractor→Bot Lab→Wind Turbine ×5×5→Metal Extractor→Geothermal Powerplant→Energy Storage

1% of Armada Geo games · team won 5 of 8 · Then: Starlight · Last seen 25 Sept

8MATCHES4 players
Initial collection in progressHow builds are found ↗
01 / OBSERVE

Real games. Real sequences.

02 / RECOGNISE

Repeated openings, made readable.

03 / ADAPT

A starting point for your own game.