SUPREME ISTHMUS / 8 VS 8

Know your ground.
Build your advantage.

Openings found in real games.
Follow the sequence. Understand the role.
Find your next first move.

THE OPENING BOOK

Builds from the battlefield05

MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
FrontEconomy first#defence

Standard front

The role's baseline: fast Bot Lab, economy first, then a Thug/Grunt/Aggravator mix moves up to hold the wider gap and contest middle with the ally.

Bot Lab → Advanced Metal Extractor

OPENINGMetal Extractor ×2×2→Wind Turbine ×2×2→Bot Lab→Metal Extractor ×4×4→Dragon's Teeth ×10×10→Guard ×2×2→Wind Turbine→Dragon's Teeth ×7×7

66% of Cortex Front games · team won 42% of 168 · Then: thug, grunt, aggravator · Last seen 24 Sept

166MATCHES58 players
02
Suicide frontArmadaFactory first#artillery#defence

Gauntlet defence

Bot Lab first but committing to a Gauntlet by 4:10, much earlier than usual, to anchor the middle with area artillery before the standard timing.

Early defence from 4:10 · 8% of role by then

Bot Lab → Gauntlet → Advanced Metal Extractor

OPENINGBot Lab→Metal Extractor→Wind Turbine→Metal Extractor→Sentry→Metal Extractor→Sentry→Metal Extractor ×2×2

5% of Armada Suicide front games · team won 47% of 106 · Then: rocketeer, Rattlesnake · Last seen 25 Sept

101MATCHES37 players
03
FrontArmadaEconomy first#defence#artillery

Gauntlet defence

Front builds a Gauntlet by around 5:30, well before the norm, to anchor a defensive line at middle while the economy develops, backing it later with Rattlesnake and more Gauntlets.

Early defence from 5:31 · 8% of role by then

Bot Lab → Vehicle Plant → Gauntlet → Advanced Metal Extractor

OPENINGMetal Extractor→Bot Lab→Wind Turbine ×2×2→Metal Extractor→Wind Turbine→Metal Extractor ×2×2→Solar Collector→Metal Extractor ×2×2

6% of Armada Front games · team won 56% of 86 · Then: rocketeer, blitz, Rattlesnake · Last seen 24 Sept

84MATCHES44 players
04
PondArmadaEconomy first#defence#artillery

Rattlesnake defence

Pond builds pop-up artillery (Gauntlet/Rattlesnake/Agitator) from around 6:17, receiving a light transport from an ally early, to reinforce the front's defensive line.

Early defence from 6:17 · 2% of role by thenLight transport from an ally in 59%

Bot Lab → Advanced Metal Extractor

OPENINGTidal Generator ×8×8→Metal Extractor ×4×4→Wind Turbine ×3×3→Bot Lab→Energy Storage→Wind Turbine ×2×2→Gauntlet→Construction Turret ×2×2

3% of Armada Pond games · team won 36% of 22 · Then: Rattlesnake · Last seen 23 Sept

22MATCHES9 players
05
TechArmadaEconomy first#artillery#defence

Rattlesnake defence

Tech sets up early Rattlesnake pop-up artillery from 8:52 to hold the middle, supported by Butlers, instead of purely funneling T2 to the team.

Early defence from 8:52 · 2% of role by then

Bot Lab → Advanced Bot Lab → Advanced Metal Extractor → Rattlesnake

OPENINGMetal Extractor ×3×3→Wind Turbine ×4×4→Bot Lab→Wind Turbine ×5×5→Construction Turret→Metal Extractor→Construction Turret→Energy Storage

2% of Armada Tech games · team won 52% of 23 · Last seen 25 Sept

23MATCHES14 players
Initial collection in progressHow builds are found ↗
01 / OBSERVE

Real games. Real sequences.

02 / RECOGNISE

Repeated openings, made readable.

03 / ADAPT

A starting point for your own game.